... of invention. Right?
I've long thought of it as the mother of creativity. Sometimes, at least.
I'm all about creativity. To me there's no other point to life or to being human. But being creative doesn't mean that your imagination produces things out of nowhere. A mind does not just come up with random material. It thinks up things for reasons whether you can follow the causality or not.
Many times I know I need to add elements to a story but my mind is blank. What to add? Nothing occurs to me. But there's a very useful engine for creative imagining and its when there is a problem to solve.
I needed to work on a novel a decade or so ago and did not have a concept in the bag. I did have many short story ideas clamouring for attention though. So I picked three compelling ones; three simple premises I had previously come up with and listed them on the page. Three ideas. And then I said "How to bring these together into one novel?" I logically worked at the problem and what was born was probably my most excellent novel outline I have ever managed: The Transneptunians was the working title. That word, by the way, refers to any astronomical member of this star system which exists beyond the orbit of Neptune.
I have never finished the first draft because it is still lacking a thing or two. It was about the lives and relationships of a father and daughter who never knew each other beyond the girl's toddlerhood. Every other chapter revealed the father's life from his own childhood until the defining life-changing event in his prime adulthood. And every other chapter revealed his life in reverse, from death, backwards in time, as learned by the daughter who researched his life by seeking those who knew him, as she was compelled to understand what appeared to be a tragic life after learning her biological father had died. At the end of the book the two timelines meet and the truth is revealed. The title comes from a cosmic idea concerning the process of his death, but also concerns the relationship; father and daughter whose lives revolve around each other without them meeting, like Pluto and Charon, once considered planet and moon, which revolve around each other without ever touching.
The first youth writing club I facilitated in my school volunteer days; they wanted to co-write a novel; the most ambitious option I presented to them. I had them each create their own character and their own simple story about their own character, so they could each be writing separately at home on their own early chapters of the book. My promise to them was that once we had each character on the move; their problems and pursuits rolling along, we would then figure out how to bring them all together; how to get every character into the same space in a situation; an event; that would bring about their defining moments; the climax of the novel.
Two problems: 1. They were not working fast enough as the school year swiftly ran dry. And 2. They didn't trust my promise that their seemingly unrelated stories could possible come together. And this eroded their enthusiasm without my knowledge. By the time I realized what was going on it was getting too late. I knew with certainty that we would have been able to bring it all together. And the seemingly unbridgeable distance we'd have needed to close; the apparent stretch of it, was exactly the reason I knew it could be done and be excellent. The great necessity would have been the mother of great creativity. It's too bad perhaps, that I was not more determined and didn't push harder, and didn't find a way to show them and convince them.
As I work daily on getting my new business to the launch state, I will be leaning heavily on the concept. Have I mentioned I'm going into the Dungeons & Dragons hosting business? There is a boom in D&D playing and a shortage of dungeon masters which has spawned a nascent industry: DMing for cash. I'm working on a whole new set of rulebooks; a best-practices formula which considers all previous versions of D&D resources and my own innovations; a very considerable collection of improvements. My goals are big and doable: the ultimate D&D experiences for my clients. Fun, challenging, compelling. Campaigns that are fully immersive; not glorified obstacle courses. Not a formula for player characters to fit into my story, but a fully prepared 360-degree world with possible adventures, resources, allies, opportunities and clues in every direction, where players determine their own objectives and are the prime movers in an evolving story which I discover at the same time they do. It demands a ton of preparation but I am very well-positioned for that. I've been collecting ideas and story concepts and creative elements for a long time. I have over 4000 names in my personal fantasy-themed name collection for instance.
Now, anyone could make the same claim by simply subscribing to an online resource. But it's not the same. Mine are all gold. Mine were all created or acquired within the context of my worlds. They all work. They all will resonate and not seem random. This is one example of a great many that are going to make my product fucking kick-ass.
And whatever gaps in my resources come to apparency through this evolving process: they will be created marvelously... out of necessity.
Back to work...
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