The Acropolises were the fortified heights of Greek cities way way back before Yahweh came barging in and did away with all the cool gods who are now reduced to Marvel action movie heroes and such. How degrading, right?
A handful of years back, some plot-building exercise led me to create a fantasy world scenario for fun, where a fortified city of great import (like today's Vatican but relating to the chief Norse gods) faced a dire circumstance. Religious artifacts had been stolen by a great witch from another plane of existence in a plot to expose the city to destruction from its neighboring volcano, from which they were, til then, protected by said Norse gods, but to then concoct a scenario where a new-in-town temple saves the day and purports to expose the historical rulers as corrupt and evil. The new temple was controlled by the witch who presented herself as a god.
But how to make the good guys win? Where do the heroes come from?
I told the late Liberal Theologian about it (my then-housemate) and we agreed at once to recruit a crew and run the thing as a Dungeons and Dragons adventure. The players were an acolyte and kennel master of a good guy temple where the head priest was kidnapped, a young dwarf who's engineer father had disappeared while contracted to head a major renovation to the (ultimately evil) temple of the witch, and a Frost woman who's brother disappeared when caught in the wrong place at the wrong time. In her search for her brother she got herself unfairly pegged as a suspect by the citadel master of the guard and had to be rescued, in effect, by the others.
They won the support of the Gjall; the great leader of the citadel (like a pope) who had been brought visions of the young would-be heroes by the Norns (divine Norse messengers who do such things - kind of like the three ghosts in Dickens' Christmas Carol).
Together they discovered that the Frost brother had been killed unfortunately but they raided the evil temple and rescued the Dwarven father who'd been set aside as eventual monster food because he knew too much, and they found their way through a tower portal network to a gateway world (literally an upside down world - and this was well before Stranger Things!) where they confronted and killed the witch monster without having to go all the way to her own plane. There they also discovered the Frost Brother in living form and there the Gjall, now murdered but returned in Revnant form, was able to help them all understand that he was in a kind of purgatory and could never return to his material plane but would be going to the Nirvana; the paradise, of his own kind and soon. And one day brother and sister (and all their kin) would be reunited there.
In the process they saved the Ruling counsel of the holy citadel by stopping the witch from ascending to the Gjall position in the false form of the successor which she had covertly executed.
The adventure was a great success and I started writing the novel according to our shared blueprint.
In Part Two they would go after the remaining artifacts in a race against time to shut down the volcano. But my housemate had become sick with cancer at this time and it did not feel like any kind of priority to any of us.
The Liberal Theologian then passed away and I stopped writing the book and haven't touched it since. Her D&D character was in essence the central character of the book, and there was a lot of herself in there, and everything feels different now. Maybe one day I'll pick it up again. Who knows.
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