Saturday, September 24, 2022

Levelling up

 Here's a neat tool I've been using for a couple months, rarely missing a day: lvluplife.com


At first glance it's a cute way to turn life into a Dungeons & Dragons styled role-playing game and a motivation tool with regards to your goals, whether it's getting out of bed in the morning, acquiring your MBA degree or everything in between. But you'll see it's more than that.


A selection of fairly simple goals are available, sorted into categories such as Creativity, Social, Health etcetera, and each goal has an experience point (XP) value plus one or more ability points in one or more of the six categories above. You'll find three of those ability categories familiar but with Culture, Environment and Talent in place of Wisdom, Dexterity and Constitution. With each level increase, more goals are unlocked and at increasingly higher values.

But you can create custom goals any time, at a maximum value commensurate to your level at the time. 

Collecting XP moves you up levels. But your ability scores are not really numerical and move on a floating scale. Your most-exercised ability is automatically 100% and the rest are at the appropriate ratio. So volume of achievements moves you up levels but only life balance improves your ability meters, which is very wise!

Balance is also encouraged as follows: The higher the goal's point value, the less frequent it can earn points. The minimum goals are each once per day. Some of mine now are once per week. This stops you from loading up on "Play Grand Theft Auto for one hour" and scoring it eight times a day!

So it serves as a daily planner. You can mark which goals are "current" (intended) and filter on those as a to-do list. Any goals that are not point-scorable are greyed out. So the goals available for points are the goals that are "due."

It's so much more useful than it looks at first glance.

No comments: