Hey-O folks. I’m getting an early jump on “O” day finally, where my organized, orderly, observant, openhearted, owlish but not overly-owlish occasional writing buddy, the Outlier, has offered this for our consideration:
Opportunity
I earlier A-to-Z’ed (that’s a verb right?) on the subject of board games and my own creative endeavors and here I shall briefly outline another category which is… unexpected opportunities:
Of the board games entirely my own conception, two have accidentally become market-relevant. I originally had no intention to sell anything. I just wanted to add to the fun within the realms of my various board gaming circles. But these games I’m working on do seem to potentially fill a gap in the commercial gaming landscape out there. Their working titles are Prestige and World Tour. They are both - how shall I say - career macro games.
In the first you build a career as a fantasy adventurer of a chosen class. You contribute to the building of a map of the realm, you place campaign sites, claim (unique) campaigns (as you collect the needed qualifications), complete them and reap the rewards, and possibly take some losses in the endeavor. It is sort of a deck-building game with resource management. You collect treasures, magic, wealth, allies, (tax-paying) followers, and a stronghold which all act as assets to avail campaigns of higher demand, risk and reward. It is Dungeons and Dragons at the extreme macro level. You win by gaining the most prestige.
The second is a little bit like… all of Rock Band in a session: You acquire creative ideas, produce songs and albums and go on tour and the cycle repeats with the stakes increasing. Producing albums generates income and fans. Fans avail greater, more-lucrative venues. Touring produces income and “ideas” or “inspiration” which you later convert into songs. Money lets you invest in larger tours. You win by hitting a target fan count. An interesting component is the way that you pass the turn marker as you begin your turn and then carry on working independently until your turn is done and the marker returns to you. You share your results, announce your next intention and then pass the torch and carry on again. This way multiple players may be engaged in their turns at once.
I feel that the first one, Prestige most definitely belongs in the market place. I’ve told a few big-time gamers about it and they seemed quite intrigued.
We’ll see.
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